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Devlog
1.1.0 - Input binding and reset all progress button
January 01, 2020
by
ProceduralLevel
This patch brings most requested feature into the game: input binding! You can now also reset all your progress in settings in case you would like to replay everything. Changes Input binding Option to...
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1.0.12 - 30 new puzzles and a 25% discount!
December 19, 2019
by
ProceduralLevel
It's time for a winter update and first sale! This update brings in 30 new puzzles, which means there are now 176 puzzles to solve. There is also 25% discount for duration of winter sale...
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1.0.11 - 10 new puzzles and option to skip trivial lines
December 12, 2019
by
ProceduralLevel
New scene has been added - medieval Siege, full of war machines. Which brings total puzzle count to 146! Other Changes Some puzzles are bound to have lots of 0 lines on them, but now you can skip thos...
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Voxelgram is now released!
November 07, 2019
by
ProceduralLevel
Hi! Voxelgram is now available on Steam! I'm really happy with how the game turned out. I'm also thankful for all the feedback I've got that made the game even better. I hope you will all enjoy playin...
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Full release on 7th Novemeber and pricetag
October 26, 2019
by
ProceduralLevel
With last polish and bugfixes, the game is getting close to it's release date which is on November 7, 2019. This means I will be setting game back to the fixed price to match Steam release. Why was th...
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Update 0.9.14 - Localization and history saving
October 16, 2019
by
ProceduralLevel
#Voxelgram, #Update
This update brings 2 new features. Saving history of Undo/Redo - now you can leave the game and come back to it at any point and still be able to revert your last move. Localization - for now only en...
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Update 0.9.13 - Performance and new puzzles
October 14, 2019
by
ProceduralLevel
#Voxelgram, #update
At this point game is mostly feature complete, it's time for some polishing and extra levels! 10 extra puzzles with Forest theme for total of 95 Adjusted mouse rotation sensitivity Build size was decr...
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Update 0.9.12 - Performance and UX
October 13, 2019
by
ProceduralLevel
#Voxelgram, #ux, #ui, #performance
This update focuses on UX and performance. It also lays ground work for gamepad support, which will hopefully be finished soon. Features Puzzles load much faster. Before this patch hints were calculat...
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New Tutorial
October 11, 2019
by
ProceduralLevel
1
#Voxelgram, #Tutorial
New tutorial is now up. This iteration is closer to what game really plays like. As previously, you will still have to solve puzzles. The change is, that it is no longer a flow that player has to go...
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Update 0.9.4
October 03, 2019
by
ProceduralLevel
#patch, #voxelgram
Gameplay Voxels without hints attached to them will now be included in mistake detection system Mistake highlight will now be displayed on empty voxels Other Removed ingame news Icons for worlds Gener...
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First public release
October 03, 2019
by
ProceduralLevel
1
#Puzzle, #logic, #voxel, #release, #Voxelgram
After months of work, I'm finally ready to share first version to the public. Voxelgram is a nonogram game, but with a twist. It's based in 3 dimensions, instead of the usual 2. Some rules are adjuste...
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